Meme and Cinemagraph: Week 3 Homework Response

This week’s question is: “Identify the following two digital terms and provide an example of each on your blog: – meme, and – cinema graph.”

Meme:

According to Wikipedia, a meme is “A meme (/ˈmiːm/ meem)[1] is “an idea, behavior, or style that spreads from person to person within a culture.”[2] A meme acts as a unit for carrying cultural ideas, symbols, or practices that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme.”

Here is my example, from one of my favourite tumblrs, F Yeah, Art Student Owl:

Cinemagraph:

“A Cinemagraph is an image that contains within itself a living moment that allows a glimpse of time to be experienced and preserved endlessly.”  Cinemagraph.com  Essentially, they are GIF that present a specific moment in a theatrical way, a sort of hybrid between a photo and a video.

This one is from Cinemagraphs.com.

Now I’m off to finish my reading- I moved this weekend, so I’m a little behind schedule (and exhausted!).

GIF Project – Artist Statement

Title: 3:15 AM

As a lone woman in this day and age, there are some very real or possibly imagined fears that we have to deal with in our daily lives. Something as simple as getting yourself home after a night out with friends presents potentially dangerous situations. Every woman has had instances like this- ominous, hyper-real situations, where you aren’t sure if the threat is real, something you have imagined, or a direct result of the fear-filled media barrage of terrible things that happen in the world, which we are now subjected to on a constant basis.

Maybe when my computer is better, I’ll actually post (a version) of the GIF.

My GIF project info and update

For my GIF project, I am using some footage I filmed using some things I had hanging around the studio.  I used a column I had made for another project, a figurine, and some fun fur.  I set up the fun fur, figurine and the column on a turning pedestal (the kind used for ceramics/sculpture) and filmed it turning.

I am going for an effect of an absurd, slightly sinister quality, using items that are a little comical, a little absurd, and by choosing my point of view in a certain way so as to implicate the viewer as primary participant in the GIF.

I will admit that some things happened by accident, which I have considered carefully and some of which I will be keeping for my final GIF, such as the way the camera (and the building) seems to lurch a little, giving the impression that the protagonist/viewer is a little tipsy, or incapacitated.  I think this adds to the uneasiness of the work, hopefully making the viewer feel vulnerable, as they realize that the protagonist has very little control over the scene.

I would like to post some photos/ video, but as I am having some difficulties with my computer right now, this may be more trouble that it is worth.  Maybe I will post some “behind the scenes bonus material” later in the semester.

Weekly Questions 2

Question:

“Using some of the references I have given you in the project brief and drawing from your own research and thoughts, write a brief synopsis on how the animated gif fits into contemporary art discourse.”

My Answer:

While the animated GIF started out, it was an attempt to get your attention.  The flashy movement was designed to attract you to it, and ideally, to get you to respond.  Since then, the GIF has been used in many different ways across the internet, such as advertisements, entertainment, cat gifs, celebrity gifs, etc, etc, etc.  It is an accessible, easy-to-make and easy-to-share format which can be shared incredibly easily across the web.  It appeals to our current DIY culture- anyone with a computer can make a GIF. It also appeals to our ever shrinking attention spans, our desire for short, easily-digestible instant gratification.  It is low-brow, and pop culture, but it has recently become more of a medium for artistic expression.

GIFs as artmaking allows the work to be mrs easily shown in non-traditional formats.  As it is an internet medium, it is more easily shown on the internet itself.  This allows exhibitions the potential to meet a much wider audience than, say a traditional white cube gallery, through the use of the internet.  Even in cases where GIF’s were shown in a gallery format, such as the Downcast Eyes exhibition, the GIFs needed computers and the internet to function, but then the exhibition became more that that- a performance of sorts, where the computers were set up to run until they lost their charge, die, recharge, and become re-animated, much like the GIFs being displayed.

GIFs are a reflection of pop-culture, in their “trashy” reputation, and the probably short-lived time frame of the technology.  Even now,  the lifespan of the GIF may be almost over, the medium becoming obsolete as the internet advances.  It could soon become a somewhat nostalgic media to be used purposefully, artistically, such as, say Super 8, or even unusable altogether.  As it is becoming easier and easier a medium to use, artists are using it more purposefully, using the medium for certain reasons- to comment on pop-culture or the internet, or our short attention spans, or using the repetitive quality of GIFs to create a simple, infinitely repeating image.  The potential of GIFs (as an art media, not entertainment) is maturing, going from something new and novel to something used thoughtfully, for particular reasons.  There is more and more potential for it, as there are more and more ways to make them.  Contemporary artists are choosing the medium as an important part of the concept of the work, not only because it is accessible.  Often GIFs allow artists to present the work in a way that is not available using other media- such as simple movement, optical illusions, and short repetitions.  It has a mesmerizing quality to it which is tough to duplicate in other ways.

Some may ague that the internet is a newer kind of gallery space, accessible to users around the world.   Viewers are different than the audience that normally goes to galleries; the work is shown in a venue that is not specifically an art venue.  This means that the work can occupy a unique art/ non-art space, possibly creating a dialogue with internet users who may to normally engage in a discussion about art.

Also interesting is that GIFs are also being used for documentation- for short video clips, as well as other things- see below.

The Barkers on Giphy

Jenny Chen’s Pop-Up Book

Sources:

http://readwrite.com/2012/03/21/how_gif_trash_became_internet_culture_glue

http://master-list2000.com/GIF_freeforall/index.html

http://www.artfagcity.com/2011/02/15/graphics-interchange-format-denison-universitys-mulberry-gallery/

A couple of GIFs made as in class exercises

Jen_Tommy
This one Tommy and I made out of a video of Sharon stapling.

jen_hall
This is a quick GIF that Ryan, Neda and I made, an exercise to learn how to use the camera.

(It sure would be easier to post these if my computer wasn’t giving me problems. I’ve been using the school computers to do my GIF assignment, but can’t be using them ALL the time. Hopefully I’ll be able to sort it out soon.)

Week 1: Weekly Question

Our first weekly question: Write a critique on the work of one of the featured artists on either of these websites: torontodigitalprojects.com or inthein-between.com/featured-artists.

I am choosing to critique the work of Meggan Gould for this assignment, particularly her series, Go Ogle.

Meggan Gould-Headshot

Headshot© Meggan Gould. 

http://www.inthein-between.com/go-ogle-meggan-gould/

These images are made by averaging out the first 100 images of a particular subject found on Google.  I find these images compelling because they lose any kind of individual personality, but yet, gain their own kind of alien uniqueness.  By averaging out the image, the results are anything but average – they’re haunting, ethereal, unearthly.  These works also take out any sense of individuality, any sense of uniqueness or variance, and give the subject matter a certain monotony or dullness.  There are no individual details, only the essence of what they have in common.

This also speaks to human knowledge.  In a time when our first line of research is often Google, it is generally only the surface of the information that we seek.  It is common opinion, what we think something should be, often with very little in-depth expertise.  It is an overview, or an average of human knowledge.

The title is also particularly intriguing to me- I enjoy the play on words. Go Ogle.  Google is a place of voyeurism, a way to sort of spy on other people and other places while not being physically seen or acknowledged.

According to Dictionary.com,  ‘ogle’ means

1. to look at amorously, flirtatiously, or impertinently.

2. to eye; look or stare at.”

http://dictionary.reference.com/browse/ogle?s=t

This suggests to me that the manner in which the project is approached and the images are used is without consent or careful thought/curation- that is, the images were not made to be used in this particular way, or arranged in this order for this reason, but are used in this particular manner to articulate an idea. There is a certain degree of happenstance here (although within a very specific structure), which makes or breaks the image.

I find the work an interesting and logical conceptual take on Google and internet culture.  I think the work is successful, but also feel that the point is made succinctly within only a small series of images.  It is interesting to note that small variations on her search terms can significantly effect the results, such as the difference between coke+can or coca+cola+can.

I see also that Meggan has some animations on her site, showing more about the averaging of the images- these are useful to show the process.  I think this is an interesting addition on her website, but would be unnecessary in an exhibition venue.

Welcome!

This blog is my digital sketchbook, a blog I am keeping as part of Hybrid Digital Media, a class I am taking while pursuing my MFA at the University of Waterloo. This blog will function as a collection of digital information as it relates to my work in that class, a digital sketchbook. 

It will contain research, artists I’ve been looking at, inspiration, links to tools, resources, and anything useful (especially in terms of the class), as well as my answers to the weekly questions, information and possibly drafts of my projects, and artist statements. As such, I will use some particular categories to classify information: My Projects, Artist Statements, Weekly Questions, Research, Inspiration, Artists, and Tools.